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A little help with Source
Posted: Tue Apr 03, 2007 5:38 pm
by NILL
For my upcoming workshop I need to cover up so indecent "art work" that the previous owners left. My main workshop that I do this in is a converted 30ft trailer. And to cover up the images I want to use some art work that I saw in SIN Emergence.
Because I can't replay the Lab level with out starting over I only have screen shot of the Cargo level right after it but this is what I'm talking about.
If some more talented then me at Source could send me a high res image file of all those type of posters that would be very helpful. I really need these as I'm have over a group of grade schoolers over on the 20th.
Posted: Wed Apr 04, 2007 3:09 pm
by Digger[NJLP]
Hey Nill
I did a search for "large" Sin Emergence images on Yahoo image search and got some nice stuff back, 1024 and up. They might be to small for your needs but you might be able to print at a larger scale and stll look good..
Click Here to see search result for yahoo
Click here for Google's return, Google seems to have found a lot more large images.
Posted: Wed Apr 04, 2007 3:40 pm
by NILL
Come on give me a little credit. Google was the first place I looked. I just cant seem to find the safety posters anywhere. If I can get the file from the game it self I'll have the highest res image anyway.
Posted: Thu Apr 05, 2007 12:34 pm
by Digger[NJLP]
Sorry, been spending to much time on the helpdesk. I tend to state the obvious..
Posted: Thu Apr 05, 2007 12:54 pm
by Murdock
Have you tried searching the textures file in the game? Try worldcraft...it lets you browse texture files...
Posted: Thu Apr 05, 2007 9:15 pm
by NILL
Digger[NJLP] wrote:Sorry, been spending to much time on the helpdesk. I tend to state the obvious..
No big deal. I know what you mean.
Murdock wrote:Have you tried searching the textures file in the game? Try worldcraft...it lets you browse texture files...
I never heard of worldcraft. BTW whats the file extension for source texture files?
EDIT
"Filename: worldcraft3.exe
Author: Valve Software"
I guess this is just for Source as it's made by Valve
Posted: Fri Apr 06, 2007 5:32 pm
by Digger[NJLP]
Worldcraft has been the editor of choice for map making and modding for a while. You can load the sin textures in to the editor and view the textures of the game.
If you have adobe photoshop you could probably just open the texture files directly.
Posted: Mon Apr 09, 2007 11:02 am
by Digger[NJLP]
Hey Nill did you see my PM?
Posted: Mon Apr 09, 2007 8:02 pm
by Murdock
Posted: Mon Apr 09, 2007 9:49 pm
by NILL
Digger[NJLP] wrote:Hey Nill did you see my PM?
Yeah I got it. What exactly is the file extension for SIN texture files though?
Posted: Mon Apr 09, 2007 10:41 pm
by Murdock
Hmm...if its anything like quake or half life, the textures are stored in a PAK file.
Posted: Wed Apr 11, 2007 11:45 am
by Digger[NJLP]
If its based on the same config as Steam their is a textures folder for the game.
But as Murdock said if its based on the HL2 Engine and not the HL2 Source engine you might have to pull them out of the PAK file.
But their a utilities to do that..
I couldn't view the web site since its blocked at work, but from the description this site may help you..
The SiN Steam Content Edits. Generic Introduction. Warning! ... Edited Steam Version. Textures. Texture Name. Original Version. Edited Steam Version " ...
http://www.nextdimension.org/sinsteam/